Disable acceleration in kill_fall().
[supertux.git] / src / object / explosion.cpp
index e840e93..8286663 100644 (file)
 #include "random_generator.hpp"
 
 Explosion::Explosion(const Vector& pos)
-       : MovingSprite(pos, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)
+        : MovingSprite(pos, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)
 {
   sound_manager->preload("sounds/explosion.wav");
   set_pos(get_pos() - (get_bbox().get_middle() - get_pos()));
 }
 
 Explosion::Explosion(const lisp::Lisp& reader)
-       : MovingSprite(reader, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)
+        : MovingSprite(reader, "images/objects/explosion/explosion.sprite", LAYER_OBJECTS+40, COLGROUP_TOUCHABLE), state(STATE_WAITING)
 {
   sound_manager->preload("sounds/explosion.wav");
 }
@@ -73,7 +73,7 @@ Explosion::update(float )
       break;
     case STATE_EXPLODING:
       if(sprite->animation_done()) {
-       remove_me();
+        remove_me();
       }
       break;
   }