#include <config.h>
#include "endsequence_fireworks.hpp"
#include "sector.hpp"
+#include "mainloop.hpp"
#include "object/player.hpp"
#include "object/fireworks.hpp"
EndSequenceFireworks::starting()
{
EndSequence::starting();
- endsequence_timer.start(7.3f);
+ endsequence_timer.start(7.3f * main_loop->get_speed());
Sector::current()->add_object(new Fireworks());
}
{
EndSequence::stopping();
}
-