virtual void running(float elapsed_time); /**< called while the EndSequence is running */
virtual void stopping(); /**< called when EndSequence stops */
- CodeController* end_sequence_controller;
- float last_x_pos;
- Timer endsequence_timer;
-
-private:
bool isrunning; /**< true while EndSequence plays */
bool isdone; /**< true if EndSequence has finished playing */
bool tux_may_walk; /**< true while tux is allowed to walk */
+ CodeController* end_sequence_controller;
};