#include "scripting/display_effect.hpp"
#include "game_object.hpp"
+#include "script_interface.hpp"
-class DisplayEffect : public GameObject, public Scripting::DisplayEffect
+class DisplayEffect : public GameObject, public Scripting::DisplayEffect,
+ public ScriptInterface
{
public:
DisplayEffect();
virtual ~DisplayEffect();
+ void expose(HSQUIRRELVM vm, int table_idx);
+ void unexpose(HSQUIRRELVM vm, int table_idx);
+
void update(float elapsed_time);
void draw(DrawingContext& context);
void fade_in(float fadetime);
void set_black(bool enabled);
bool is_black();
- void sixteen_to_nine();
- void four_to_three();
+ void sixteen_to_nine(float fadetime);
+ void four_to_three(float fadetime);
private:
enum FadeType {
NO_FADE, FADE_IN, FADE_OUT
};
- FadeType type;
- float fadetime;
- float fading;
- bool black;
- bool borders_fading;
- bool borders_active;
+ FadeType screen_fade;
+ float screen_fadetime;
+ float screen_fading;
+ FadeType border_fade;
+ float border_fadetime;
+ float border_fading;
float border_size;
+
+ bool black;
+ bool borders;
};
#endif