+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __OBJECT_DISPLAY_EFFECT_H__
#define __OBJECT_DISPLAY_EFFECT_H__
#include "scripting/display_effect.hpp"
#include "game_object.hpp"
+#include "script_interface.hpp"
-class DisplayEffect : public GameObject, public Scripting::DisplayEffect
+class DisplayEffect : public GameObject, public Scripting::DisplayEffect,
+ public ScriptInterface
{
public:
- DisplayEffect();
+ DisplayEffect(std::string name = "");
virtual ~DisplayEffect();
+ void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
+
void fade_out(float fadetime);
void fade_in(float fadetime);
void set_black(bool enabled);
bool is_black();
+ void sixteen_to_nine(float fadetime);
+ void four_to_three(float fadetime);
+
+ /**
+ * @}
+ */
private:
enum FadeType {
NO_FADE, FADE_IN, FADE_OUT
};
- FadeType type;
- float fadetime;
- float fading;
+ FadeType screen_fade;
+ float screen_fadetime;
+ float screen_fading;
+ FadeType border_fade;
+ float border_fadetime;
+ float border_fading;
+ float border_size;
+
bool black;
+ bool borders;
};
#endif
-