void fade_in(float fadetime);
void set_black(bool enabled);
bool is_black();
- void sixteen_to_nine();
- void four_to_three();
+ void sixteen_to_nine(float fadetime);
+ void four_to_three(float fadetime);
private:
enum FadeType {
NO_FADE, FADE_IN, FADE_OUT
};
- FadeType type;
- float fadetime;
- float fading;
+ FadeType screen_fade;
+ float screen_fadetime;
+ float screen_fading;
+ FadeType border_fade;
+ float border_fadetime;
+ float border_fading;
+ float border_size;
+
bool black;
- bool cutscene_borders;
+ bool borders;
};
#endif