#include <config.h>
-#include "display_effect.h"
+#include "display_effect.hpp"
#include <assert.h>
-#include "video/drawing_context.h"
-#include "main.h"
+#include "video/drawing_context.hpp"
+#include "main.hpp"
DisplayEffect::DisplayEffect()
: type(NO_FADE), fadetime(0), fading(0), black(false)
}
void
-DisplayEffect::action(float elapsed_time)
+DisplayEffect::update(float elapsed_time)
{
switch(type) {
case NO_FADE: