#ifndef __COIN_H__
#define __COIN_H__
-#include "moving_object.hpp"
+#include "moving_sprite.hpp"
#include "lisp/lisp.hpp"
-class Sprite;
-
-class Coin : public MovingObject
+class Coin : public MovingSprite
{
public:
Coin(const Vector& pos);
Coin(const lisp::Lisp& reader);
- ~Coin();
+ virtual Coin* clone() const { return new Coin(*this); }
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void update(float elapsed_time);
- void draw(DrawingContext& context);
void collect();
-
-private:
- Sprite* sprite;
};
#endif