Coin(const Vector& pos);
~Coin();
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
- virtual void action(float elapsed_time);
- virtual void draw(DrawingContext& context);
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
+ void action(float elapsed_time);
+ void draw(DrawingContext& context);
void collect();