// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __COIN_H__
#define __COIN_H__
class Sprite;
-using namespace SuperTux;
-
class Coin : public MovingObject
{
public:
~Coin();
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void draw(DrawingContext& context);
void collect();