added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / coin.h
index 3befd26..cdb86fc 100644 (file)
@@ -33,7 +33,7 @@ public:
   ~Coin();
 
   HitResponse collision(GameObject& other, const CollisionHit& hit);
-  void action(float elapsed_time);
+  void update(float elapsed_time);
   void draw(DrawingContext& context);
 
   void collect();