Coin::Coin(const Vector& pos)
: MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
+ sound_manager->preload("sounds/coin.wav");
}
Coin::Coin(const lisp::Lisp& reader)
: MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
+ sound_manager->preload("sounds/coin.wav");
}
void