+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "coin.h"
-#include "resources.h"
-#include "video/drawing_context.h"
-#include "special/sprite_manager.h"
-#include "player.h"
-#include "sector.h"
-#include "player_status.h"
-#include "gameobjs.h"
-#include "statistics.h"
-#include "object_factory.h"
+#include "coin.hpp"
+#include "resources.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "player_status.hpp"
+#include "gameobjs.hpp"
+#include "statistics.hpp"
+#include "object_factory.hpp"
+#include "level.hpp"
+#include "random_generator.hpp"
+#include "audio/sound_source.hpp"
+#include "audio/sound_manager.hpp"
+#include "timer.hpp"
Coin::Coin(const Vector& pos)
+ : MovingSprite(pos, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
- bbox.set_pos(pos);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("coin");
+ sound_manager->preload("sounds/coin.wav");
}
Coin::Coin(const lisp::Lisp& reader)
+ : MovingSprite(reader, "images/objects/coin/coin.sprite", LAYER_TILES, COLGROUP_TOUCHABLE)
{
- reader.get("x", bbox.p1.x);
- reader.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("coin");
-}
-
-Coin::~Coin()
-{
- delete sprite;
+ sound_manager->preload("sounds/coin.wav");
}
void
-Coin::action(float )
+Coin::collect()
{
-}
+ // TODO: commented out musical code. Maybe fork this for a special "MusicalCoin" object?
+ /*
+ static Timer sound_timer;
+ static int pitch_one = 128;
+ static float last_pitch = 1;
+ float pitch = 1;
-void
-Coin::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_TILES);
-}
+ int tile = static_cast<int>(get_pos().y / 32);
-void
-Coin::collect()
-{
- Sector::current()->player->get_status()->incCoins();
+ if (!sound_timer.started()) {
+ pitch_one = tile;
+ pitch = 1;
+ last_pitch = 1;
+ }
+ else if (sound_timer.get_timegone() < 0.02) {
+ pitch = last_pitch;
+ }
+ else
+ {
+ switch ((pitch_one - tile) % 7) {
+ case -6:
+ pitch = 1.0/2;
+ break;
+ case -5:
+ pitch = 5.0/8;
+ break;
+ case -4:
+ pitch = 4.0/6;
+ break;
+ case -3:
+ pitch = 3.0/4;
+ break;
+ case -2:
+ pitch = 5.0/6;
+ break;
+ case -1:
+ pitch = 9.0/10;
+ break;
+ case 0:
+ pitch = 1.0;
+ break;
+ case 1:
+ pitch = 9.0/8;
+ break;
+ case 2:
+ pitch = 5.0/4;
+ break;
+ case 3:
+ pitch = 4.0/3;
+ break;
+ case 4:
+ pitch = 3.0/2;
+ break;
+ case 5:
+ pitch = 5.0/3;
+ break;
+ case 6:
+ pitch = 9.0/5;
+ break;
+ }
+ last_pitch = pitch;
+ }
+ sound_timer.start(1);
+
+ SoundSource* soundSource = sound_manager->create_sound_source("sounds/coin.wav");
+ soundSource->set_position(get_pos());
+ soundSource->set_pitch(pitch);
+ soundSource->play();
+ sound_manager->manage_source(soundSource);
+*/
+ Sector::current()->player->get_status()->add_coins(1);
Sector::current()->add_object(new BouncyCoin(get_pos()));
- global_stats.add_points(COINS_COLLECTED_STAT, 1);
+ Sector::current()->get_level()->stats.coins++;
remove_me();
}