implemented a new object factory mechanism which is now really independent of the...
[supertux.git] / src / object / coin.cpp
index 7bdded4..c091018 100644 (file)
@@ -5,7 +5,11 @@
 #include "video/drawing_context.h"
 #include "special/sprite_manager.h"
 #include "player.h"
+#include "sector.h"
 #include "scene.h"
+#include "gameobjs.h"
+#include "statistics.h"
+#include "object_factory.h"
 
 Coin::Coin(const Vector& pos)
 {
@@ -14,6 +18,14 @@ Coin::Coin(const Vector& pos)
   sprite = sprite_manager->create("coin");
 }
 
+Coin::Coin(const lisp::Lisp& reader)
+{
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  bbox.set_size(32, 32);
+  sprite = sprite_manager->create("coin");
+}
+
 Coin::~Coin()
 {
   delete sprite;
@@ -30,6 +42,15 @@ Coin::draw(DrawingContext& context)
   sprite->draw(context, get_pos(), LAYER_TILES);
 }
 
+void
+Coin::collect()
+{
+  Sector::current()->player->get_status().incCoins();
+  Sector::current()->add_object(new BouncyCoin(get_pos()));
+  global_stats.add_points(COINS_COLLECTED_STAT, 1);
+  remove_me();
+}
+
 HitResponse
 Coin::collision(GameObject& other, const CollisionHit& )
 {
@@ -37,8 +58,8 @@ Coin::collision(GameObject& other, const CollisionHit& )
   if(player == 0)
     return ABORT_MOVE;
 
-  player->get_status().incCoins();
-  remove_me();
+  collect();
   return ABORT_MOVE;
 }
 
+IMPLEMENT_FACTORY(Coin, "coin");