implemented a new object factory mechanism which is now really independent of the...
[supertux.git] / src / object / coin.cpp
index 0799ef0..c091018 100644 (file)
@@ -8,6 +8,8 @@
 #include "sector.h"
 #include "scene.h"
 #include "gameobjs.h"
+#include "statistics.h"
+#include "object_factory.h"
 
 Coin::Coin(const Vector& pos)
 {
@@ -16,6 +18,14 @@ Coin::Coin(const Vector& pos)
   sprite = sprite_manager->create("coin");
 }
 
+Coin::Coin(const lisp::Lisp& reader)
+{
+  reader.get("x", bbox.p1.x);
+  reader.get("y", bbox.p1.y);
+  bbox.set_size(32, 32);
+  sprite = sprite_manager->create("coin");
+}
+
 Coin::~Coin()
 {
   delete sprite;
@@ -37,6 +47,7 @@ Coin::collect()
 {
   Sector::current()->player->get_status().incCoins();
   Sector::current()->add_object(new BouncyCoin(get_pos()));
+  global_stats.add_points(COINS_COLLECTED_STAT, 1);
   remove_me();
 }
 
@@ -51,3 +62,4 @@ Coin::collision(GameObject& other, const CollisionHit& )
   return ABORT_MOVE;
 }
 
+IMPLEMENT_FACTORY(Coin, "coin");