#include "gameobjs.hpp"
#include "statistics.hpp"
#include "object_factory.hpp"
+#include "level.hpp"
Coin::Coin(const Vector& pos)
{
{
Sector::current()->player->get_status()->add_coins(1);
Sector::current()->add_object(new BouncyCoin(get_pos()));
- global_stats.add_points(COINS_COLLECTED_STAT, 1);
+ Sector::current()->get_level()->stats.coins++;
remove_me();
}