// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
-#include "coin.h"
-#include "resources.h"
-#include "video/drawing_context.h"
-#include "sprite/sprite_manager.h"
-#include "player.h"
-#include "sector.h"
-#include "player_status.h"
-#include "gameobjs.h"
-#include "statistics.h"
-#include "object_factory.h"
+#include "coin.hpp"
+#include "resources.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "player.hpp"
+#include "sector.hpp"
+#include "player_status.hpp"
+#include "gameobjs.hpp"
+#include "statistics.hpp"
+#include "object_factory.hpp"
Coin::Coin(const Vector& pos)
{
bbox.set_pos(pos);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("coin");
+ sprite = sprite_manager->create("images/objects/coin/coin.sprite");
+ set_group(COLGROUP_TOUCHABLE);
}
Coin::Coin(const lisp::Lisp& reader)
reader.get("x", bbox.p1.x);
reader.get("y", bbox.p1.y);
bbox.set_size(32, 32);
- sprite = sprite_manager->create("coin");
+ sprite = sprite_manager->create("images/objects/coin/coin.sprite");
+ set_group(COLGROUP_TOUCHABLE);
}
Coin::~Coin()
}
void
-Coin::action(float )
+Coin::update(float )
{
}