+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+
#include <config.h>
#include "coin.h"
#include "resources.h"
#include "video/drawing_context.h"
-#include "special/sprite_manager.h"
+#include "sprite/sprite_manager.h"
#include "player.h"
#include "sector.h"
-#include "scene.h"
+#include "player_status.h"
#include "gameobjs.h"
+#include "statistics.h"
+#include "object_factory.h"
Coin::Coin(const Vector& pos)
{
sprite = sprite_manager->create("coin");
}
+Coin::Coin(const lisp::Lisp& reader)
+{
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
+ bbox.set_size(32, 32);
+ sprite = sprite_manager->create("coin");
+}
+
Coin::~Coin()
{
delete sprite;
}
void
-Coin::action(float )
+Coin::update(float )
{
}
void
Coin::collect()
{
- Sector::current()->player->get_status().incCoins();
+ Sector::current()->player->get_status()->incCoins();
Sector::current()->add_object(new BouncyCoin(get_pos()));
+ global_stats.add_points(COINS_COLLECTED_STAT, 1);
remove_me();
}
return ABORT_MOVE;
}
+IMPLEMENT_FACTORY(Coin, "coin");