Added a common set of bridge funcs for Leveleditor and Sector to create game objects.
[supertux.git] / src / object / coin.cpp
index 0799ef0..359b452 100644 (file)
@@ -8,6 +8,7 @@
 #include "sector.h"
 #include "scene.h"
 #include "gameobjs.h"
+#include "statistics.h"
 
 Coin::Coin(const Vector& pos)
 {
@@ -37,6 +38,7 @@ Coin::collect()
 {
   Sector::current()->player->get_status().incCoins();
   Sector::current()->add_object(new BouncyCoin(get_pos()));
+  global_stats.add_points(COINS_COLLECTED_STAT, 1);
   remove_me();
 }