#include "special/sprite_manager.h"
#include "player.h"
#include "sector.h"
-#include "scene.h"
+#include "player_status.h"
#include "gameobjs.h"
+#include "statistics.h"
+#include "object_factory.h"
Coin::Coin(const Vector& pos)
{
sprite = sprite_manager->create("coin");
}
+Coin::Coin(const lisp::Lisp& reader)
+{
+ reader.get("x", bbox.p1.x);
+ reader.get("y", bbox.p1.y);
+ bbox.set_size(32, 32);
+ sprite = sprite_manager->create("coin");
+}
+
Coin::~Coin()
{
delete sprite;
void
Coin::collect()
{
- Sector::current()->player->get_status().incCoins();
+ Sector::current()->player->get_status()->incCoins();
Sector::current()->add_object(new BouncyCoin(get_pos()));
+ global_stats.add_points(COINS_COLLECTED_STAT, 1);
remove_me();
}
return ABORT_MOVE;
}
+IMPLEMENT_FACTORY(Coin, "coin");