#include "special/sprite_manager.h"
#include "player.h"
#include "sector.h"
-#include "scene.h"
+#include "player_status.h"
#include "gameobjs.h"
#include "statistics.h"
#include "object_factory.h"
void
Coin::collect()
{
- Sector::current()->player->get_status().incCoins();
+ Sector::current()->player->get_status()->incCoins();
Sector::current()->add_object(new BouncyCoin(get_pos()));
global_stats.add_points(COINS_COLLECTED_STAT, 1);
remove_me();