// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef SUPERTUX_CAMERA_H
#define SUPERTUX_CAMERA_H
class Sector;
class Path;
class PathWalker;
+class CameraConfig;
class Camera : public GameObject, public Serializable, public ScriptInterface
{
public:
- Camera(Sector* sector);
+ Camera(Sector* sector, std::string name = "");
virtual ~Camera();
/// parse camera mode from lisp file
virtual void write(lisp::Writer& writer);
/// reset camera postion
- virtual void reset(const Vector& tuxpos);
+ void reset(const Vector& tuxpos);
/** return camera position */
const Vector& get_translation() const;
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& )
- {
- }
+ virtual void draw(DrawingContext& );
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
*/
void scroll_to(const Vector& goal, float scrolltime);
+ void reload_config();
+
enum CameraMode
{
NORMAL, AUTOSCROLL, SCROLLTO, MANUAL
void keep_in_bounds(Vector& vector);
void shake();
- enum LeftRightScrollChange
- {
- NONE, LEFT, RIGHT
+ /**
+ * The camera basically provides lookeahead on the left or right side
+ * or is undecided.
+ */
+ enum LookaheadMode {
+ LOOKAHEAD_NONE, LOOKAHEAD_LEFT, LOOKAHEAD_RIGHT
};
Vector translation;
Sector* sector;
// normal mode
- bool do_backscrolling;
- LeftRightScrollChange scrollchange;
+ LookaheadMode lookahead_mode;
+ float changetime;
+ float lookahead_pos;
// autoscroll mode
std::auto_ptr<Path> autoscroll_path;
Vector scroll_goal;
float scroll_to_pos;
float scrollspeed;
+
+ CameraConfig *config;
};
#endif /*SUPERTUX_CAMERA_H*/
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