class Camera : public GameObject, public Serializable, public ScriptInterface
{
public:
- Camera(Sector* sector);
+ Camera(Sector* sector, std::string name = "");
virtual ~Camera();
/// parse camera mode from lisp file
/// reset camera postion
virtual void reset(const Vector& tuxpos);
+ virtual void reset_kd(const Vector& tuxpos);
/** return camera position */
const Vector& get_translation() const;
private:
void update_scroll_normal(float elapsed_time);
+ void update_scroll_normal_kd(float elapsed_time);
+ void update_scroll_normal_exp(float elapsed_time);
void update_scroll_autoscroll(float elapsed_time);
void update_scroll_to(float elapsed_time);
void keep_in_bounds(Vector& vector);