// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
#include <vector>
#include <cassert>
+#include <memory>
#include "math/vector.hpp"
#include "game_object.hpp"
#include "video/drawing_context.hpp"
#include "serializable.hpp"
#include "timer.hpp"
-#include "object/path.hpp"
+#include "script_interface.hpp"
namespace lisp {
class Lisp;
}
class Sector;
+class Path;
+class PathWalker;
+class CameraConfig;
-class Camera : public GameObject, public Serializable
+class Camera : public GameObject, public Serializable, public ScriptInterface
{
public:
- Camera(Sector* sector);
+ Camera(Sector* sector, std::string name = "");
virtual ~Camera();
/// parse camera mode from lisp file
/// write camera mode to a lisp file
virtual void write(lisp::Writer& writer);
- /// reset camera postion
- virtual void reset(const Vector& tuxpos);
+ /// reset camera position
+ void reset(const Vector& tuxpos);
/** return camera position */
const Vector& get_translation() const;
virtual void update(float elapsed_time);
- virtual void draw(DrawingContext& )
- {
- }
+ virtual void draw(DrawingContext& );
+
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
// shake camera in a direction 1 time
void shake(float speed, float x, float y);
*/
void scroll_to(const Vector& goal, float scrolltime);
+ void reload_config();
+
enum CameraMode
{
NORMAL, AUTOSCROLL, SCROLLTO, MANUAL
};
CameraMode mode;
+ /**
+ * get the coordinates of the point directly in the center of this camera
+ */
+ Vector get_center() const;
+
private:
void update_scroll_normal(float elapsed_time);
void update_scroll_autoscroll(float elapsed_time);
void keep_in_bounds(Vector& vector);
void shake();
- enum LeftRightScrollChange
- {
- NONE, LEFT, RIGHT
+ /**
+ * The camera basically provides lookahead on the left or right side
+ * or is undecided.
+ */
+ enum LookaheadMode {
+ LOOKAHEAD_NONE, LOOKAHEAD_LEFT, LOOKAHEAD_RIGHT
};
Vector translation;
Sector* sector;
// normal mode
- bool do_backscrolling;
- LeftRightScrollChange scrollchange;
+ LookaheadMode lookahead_mode;
+ float changetime;
+ Vector lookahead_pos;
+ Vector peek_pos;
+ Vector cached_translation;
// autoscroll mode
- Path* autoscrollPath;
+ std::auto_ptr<Path> autoscroll_path;
+ std::auto_ptr<PathWalker> autoscroll_walker;
// shaking
Timer shaketimer;
Vector scroll_goal;
float scroll_to_pos;
float scrollspeed;
+
+ CameraConfig *config;
};
#endif /*SUPERTUX_CAMERA_H*/
-