#include <vector>
#include <cassert>
-#include "defines.h"
#include "math/vector.h"
#include "special/game_object.h"
#include "video/drawing_context.h"
#include "serializable.h"
using namespace SuperTux;
-
-namespace SuperTux {
-class LispReader;
+namespace lisp {
+class Lisp;
}
class Sector;
virtual ~Camera();
/// parse camera mode from lisp file
- void parse(LispReader& reader);
+ void parse(const lisp::Lisp& reader);
/// write camera mode to a lisp file
- virtual void write(LispWriter& writer);
+ virtual void write(lisp::Writer& writer);
/// reset camera postion
virtual void reset(const Vector& tuxpos);