added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / camera.cpp
index 476ca41..cb31c4a 100644 (file)
@@ -148,7 +148,7 @@ static const float EPSILON = .00001;
 static const float max_speed_y = 140;
 
 void
-Camera::action(float elapsed_time)
+Camera::update(float elapsed_time)
 {
   if(mode == NORMAL)
     scroll_normal(elapsed_time);