#include "object/camera.hpp"
-#include <cmath>
+#include <math.h>
#include <physfs.h>
#include "util/reader.hpp"
#include "object/player.hpp"
#include "scripting/camera.hpp"
#include "scripting/squirrel_util.hpp"
-#include "supertux/main.hpp"
+#include "supertux/globals.hpp"
#include "supertux/sector.hpp"
/* this is the fractional distance toward the peek