Add some more sound_manager->preloads into object constructors
[supertux.git] / src / object / camera.cpp
index a4b9253..9c46ca3 100644 (file)
@@ -27,7 +27,7 @@
 #include "lisp/writer.hpp"
 #include "lisp/list_iterator.hpp"
 #include "scripting/camera.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "camera.hpp"
 #include "player.hpp"
 #include "tilemap.hpp"
@@ -50,14 +50,14 @@ Camera::~Camera()
 }
 
 void
-Camera::expose(HSQUIRRELVM vm, int table_idx)
+Camera::expose(HSQUIRRELVM vm, SQInteger table_idx)
 {
   Scripting::Camera* interface = new Scripting::Camera(this);
   expose_object(vm, table_idx, interface, "Camera", true);
 }
 
 void
-Camera::unexpose(HSQUIRRELVM vm, int table_idx)
+Camera::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
 {
   Scripting::unexpose_object(vm, table_idx, "Camera");
 }
@@ -237,6 +237,10 @@ Camera::update_scroll_normal(float elapsed_time)
 
     // finally scroll with calculated speed
     translation.y -= speed_y * elapsed_time;
+
+    // make sure to always keep the player inside the middle 1/6 of the screen
+    translation.y = std::min(player->get_bbox().p1.y - SCREEN_HEIGHT*1/6, translation.y);
+    translation.y = std::max(player->get_bbox().p2.y - SCREEN_HEIGHT*5/6, translation.y);
   }
 
   /****** Horizontal scrolling part *******/
@@ -281,6 +285,10 @@ Camera::update_scroll_normal(float elapsed_time)
   // apply scrolling
   translation.x -= speed_x * elapsed_time;
 
+  // make sure to always keep the player inside the middle 4/6 of the screen
+  translation.x = std::min(player->get_bbox().p1.x - SCREEN_WIDTH*1/6, translation.x);
+  translation.x = std::max(player->get_bbox().p2.x - SCREEN_WIDTH*5/6, translation.x);
+
   keep_in_bounds(translation);
   shake();
 }
@@ -292,7 +300,7 @@ Camera::update_scroll_autoscroll(float elapsed_time)
   if(player->is_dying())
     return;
 
-  translation += autoscroll_walker->advance(elapsed_time);
+  translation = autoscroll_walker->advance(elapsed_time);
 
   keep_in_bounds(translation);
   shake();