Fix issue with action not being updated when typing grow()/fire()/etc in console...
[supertux.git] / src / object / camera.cpp
index 9c26e86..7cea284 100644 (file)
@@ -77,21 +77,21 @@ public:
   float dynamic_speed_sm;
 
   CameraConfig() {
-    xmode = 1;
-    ymode = 1;
+    xmode = 4;
+    ymode = 3;
     target_x = .5f;
-    target_y = 2.f/3.f;
-    max_speed_y = 140;
-    max_speed_x = 130;
-    clamp_x = 1.f/6.f;
-    clamp_y = 1.f/6.f;
+    target_y = .5f;
+    max_speed_y = 100;
+    max_speed_x = 100;
+    clamp_x = 0.1666f;
+    clamp_y = 0.3f;
     kirby_rectsize_x = 0.2f;
     kirby_rectsize_y = 0.34f;
-    edge_x = 1.f/3.f;
-    sensitive_x = 1.f/4.f;
+    edge_x = 0.4f;
+    sensitive_x = -1;
     dynamic_max_speed_x = 1.0;
     dirchange_time = 0.2f;
-    dynamic_speed_sm = 1.0f;
+    dynamic_speed_sm = 0.8f;
   }
 
   void load(const std::string& filename)
@@ -262,7 +262,12 @@ Camera::update(float elapsed_time)
 void
 Camera::reload_config()
 {
-  config->load("camera.cfg");
+  try {
+    config->load("camera.cfg");
+  } catch(std::exception &e) {
+    log_debug << "Couldn't load camera.cfg, using defaults ("
+      << e.what() << ")" << std::endl;
+  }
 }
 
 float clamp(float val, float min, float max)
@@ -305,7 +310,8 @@ Camera::update_scroll_normal(float elapsed_time)
 {
   const CameraConfig& config = *(this->config);
   Player* player = sector->player;
-  const Vector& player_pos = player->get_bbox().get_middle();
+  const Vector& player_pos = Vector(player->get_bbox().get_middle().x,
+                                    player->get_bbox().get_bottom());
   static Vector last_player_pos = player_pos;
   Vector player_delta = player_pos - last_player_pos;
   last_player_pos = player_pos;
@@ -404,9 +410,9 @@ Camera::update_scroll_normal(float elapsed_time)
     float peek_to = 0;
     float translation_compensation = player_pos.y - translation.y;
 
-    if(player->peeking_direction() == ::UP) {
+    if(player->peeking_direction_y() == ::UP) {
       peek_to = bottom_edge - translation_compensation;
-    } else if(player->peeking_direction() == ::DOWN) {
+    } else if(player->peeking_direction_y() == ::DOWN) {
       peek_to = top_edge - translation_compensation;
     }
 
@@ -571,9 +577,9 @@ Camera::update_scroll_normal(float elapsed_time)
     float peek_to = 0;
     float translation_compensation = player_pos.x - translation.x;
 
-    if(player->peeking_direction() == ::LEFT) {
+    if(player->peeking_direction_x() == ::LEFT) {
       peek_to = right_edge - translation_compensation;
-    } else if(player->peeking_direction() == ::RIGHT) {
+    } else if(player->peeking_direction_x() == ::RIGHT) {
       peek_to = left_edge - translation_compensation;
     }