float dynamic_speed_sm;
CameraConfig() {
- xmode = 1;
- ymode = 1;
+ xmode = 4;
+ ymode = 3;
target_x = .5f;
- target_y = 2.f/3.f;
- max_speed_y = 140;
- max_speed_x = 130;
- clamp_x = 1.f/6.f;
- clamp_y = 1.f/6.f;
+ target_y = .5f;
+ max_speed_y = 100;
+ max_speed_x = 100;
+ clamp_x = 0.1666f;
+ clamp_y = 0.3f;
kirby_rectsize_x = 0.2f;
kirby_rectsize_y = 0.34f;
- edge_x = 1.f/3.f;
- sensitive_x = 1.f/4.f;
+ edge_x = 0.4f;
+ sensitive_x = -1;
dynamic_max_speed_x = 1.0;
dirchange_time = 0.2f;
- dynamic_speed_sm = 1.0f;
+ dynamic_speed_sm = 0.8f;
}
void load(const std::string& filename)
shaketimer.stop();
keep_in_bounds(translation);
- yoshi_translation = translation;
+ cached_translation = translation;
}
void
void
Camera::reload_config()
{
- config->load("camera.cfg");
+ try {
+ config->load("camera.cfg");
+ } catch(std::exception &e) {
+ log_debug << "Couldn't load camera.cfg, using defaults ("
+ << e.what() << ")" << std::endl;
+ }
}
float clamp(float val, float min, float max)
{
const CameraConfig& config = *(this->config);
Player* player = sector->player;
- const Vector& player_pos = player->get_bbox().get_middle();
+ const Vector& player_pos = Vector(player->get_bbox().get_middle().x,
+ player->get_bbox().get_bottom());
static Vector last_player_pos = player_pos;
Vector player_delta = player_pos - last_player_pos;
last_player_pos = player_pos;
xmode = 0;
if(ymode == 1) {
- translation.y = player_pos.y - SCREEN_HEIGHT * config.target_y;
+ cached_translation.y = player_pos.y - SCREEN_HEIGHT * config.target_y;
}
if(ymode == 2) {
// target_y is the high we target our scrolling at. This is not always the
target_y -= SCREEN_HEIGHT * config.target_y;
// delta_y is the distance we'd have to travel to directly reach target_y
- float delta_y = yoshi_translation.y - target_y;
+ float delta_y = cached_translation.y - target_y;
// speed is the speed the camera would need to reach target_y in this frame
float speed_y = delta_y / elapsed_time;
}
// scroll with calculated speed
- yoshi_translation.y -= speed_y * elapsed_time;
- translation.y = yoshi_translation.y;
+ cached_translation.y -= speed_y * elapsed_time;
}
if(ymode == 3) {
float halfsize = config.kirby_rectsize_y * 0.5f;
- translation.y = clamp(translation.y,
+ cached_translation.y = clamp(cached_translation.y,
player_pos.y - SCREEN_HEIGHT * (0.5f + halfsize),
player_pos.y - SCREEN_HEIGHT * (0.5f - halfsize));
}
lookahead_pos.y = lowerend;
}
- translation.y = player_pos.y - lookahead_pos.y;
+ cached_translation.y = player_pos.y - lookahead_pos.y;
}
+ translation.y = cached_translation.y;
+
if(ymode != 0) {
float top_edge, bottom_edge;
if(config.clamp_y <= 0) {
float peek_to = 0;
float translation_compensation = player_pos.y - translation.y;
- if(player->peeking_direction() == ::UP) {
+ if(player->peeking_direction_y() == ::UP) {
peek_to = bottom_edge - translation_compensation;
- } else if(player->peeking_direction() == ::DOWN) {
+ } else if(player->peeking_direction_y() == ::DOWN) {
peek_to = top_edge - translation_compensation;
}
translation.y = clamp(translation.y,
player_pos.y - SCREEN_HEIGHT * (1-config.clamp_y),
player_pos.y - SCREEN_HEIGHT * config.clamp_y);
- if(ymode == 2) {
- yoshi_translation.y = clamp(yoshi_translation.y,
- player_pos.y - SCREEN_HEIGHT * (1-config.clamp_y),
- player_pos.y - SCREEN_HEIGHT * config.clamp_y);
- }
+ cached_translation.y = clamp(cached_translation.y,
+ player_pos.y - SCREEN_HEIGHT * (1-config.clamp_y),
+ player_pos.y - SCREEN_HEIGHT * config.clamp_y);
}
}
/****** Horizontal scrolling part *******/
if(xmode == 1) {
- translation.x = player_pos.x - SCREEN_WIDTH * config.target_x;
+ cached_translation.x = player_pos.x - SCREEN_WIDTH * config.target_x;
}
if(xmode == 2) {
// our camera is either in leftscrolling, rightscrolling or
if(lookahead_mode == LOOKAHEAD_NONE) {
/* if we're undecided then look if we crossed the left or right
* "sensitive" area */
- if(player_pos.x < yoshi_translation.x + LEFTEND) {
+ if(player_pos.x < cached_translation.x + LEFTEND) {
lookahead_mode = LOOKAHEAD_LEFT;
- } else if(player_pos.x > yoshi_translation.x + RIGHTEND) {
+ } else if(player_pos.x > cached_translation.x + RIGHTEND) {
lookahead_mode = LOOKAHEAD_RIGHT;
}
/* at the ends of a level it's obvious which way we will go */
changetime = game_time;
} else if(game_time - changetime > config.dirchange_time) {
if(lookahead_mode == LOOKAHEAD_LEFT &&
- player_pos.x > yoshi_translation.x + RIGHTEND) {
+ player_pos.x > cached_translation.x + RIGHTEND) {
lookahead_mode = LOOKAHEAD_RIGHT;
} else if(lookahead_mode == LOOKAHEAD_RIGHT &&
- player_pos.x < yoshi_translation.x + LEFTEND) {
+ player_pos.x < cached_translation.x + LEFTEND) {
lookahead_mode = LOOKAHEAD_LEFT;
} else {
lookahead_mode = LOOKAHEAD_NONE;
else if(lookahead_mode == LOOKAHEAD_RIGHT)
target_x = player_pos.x - LEFTEND;
else
- target_x = yoshi_translation.x;
+ target_x = cached_translation.x;
// that's the distance we would have to travel to reach target_x
- float delta_x = yoshi_translation.x - target_x;
+ float delta_x = cached_translation.x - target_x;
// the speed we'd need to travel to reach target_x in this frame
float speed_x = delta_x / elapsed_time;
speed_x = clamp(speed_x, -maxv, maxv);
// apply scrolling
- yoshi_translation.x -= speed_x * elapsed_time;
- translation.x = yoshi_translation.x;
+ cached_translation.x -= speed_x * elapsed_time;
}
if(xmode == 3) {
float halfsize = config.kirby_rectsize_x * 0.5f;
- translation.x = clamp(translation.x,
+ cached_translation.x = clamp(cached_translation.x,
player_pos.x - SCREEN_WIDTH * (0.5f + halfsize),
player_pos.x - SCREEN_WIDTH * (0.5f - halfsize));
}
lookahead_pos.x = RIGHTEND;
}
- translation.x = player_pos.x - lookahead_pos.x;
+ cached_translation.x = player_pos.x - lookahead_pos.x;
}
+ translation.x = cached_translation.x;
+
if(xmode != 0) {
float left_edge, right_edge;
if(config.clamp_x <= 0) {
float peek_to = 0;
float translation_compensation = player_pos.x - translation.x;
- if(player->peeking_direction() == ::LEFT) {
+ if(player->peeking_direction_x() == ::LEFT) {
peek_to = right_edge - translation_compensation;
- } else if(player->peeking_direction() == ::RIGHT) {
+ } else if(player->peeking_direction_x() == ::RIGHT) {
peek_to = left_edge - translation_compensation;
}
translation.x = clamp(translation.x,
player_pos.x - SCREEN_WIDTH * (1-config.clamp_x),
player_pos.x - SCREEN_WIDTH * config.clamp_x);
- if(xmode == 2) {
- yoshi_translation.x = clamp(yoshi_translation.x,
- player_pos.x - SCREEN_WIDTH * (1-config.clamp_x),
- player_pos.x - SCREEN_WIDTH * config.clamp_x);
- }
+
+ cached_translation.x = clamp(cached_translation.x,
+ player_pos.x - SCREEN_WIDTH * (1-config.clamp_x),
+ player_pos.x - SCREEN_WIDTH * config.clamp_x);
}
}
keep_in_bounds(translation);
- if(xmode == 2 || ymode == 2) {
- keep_in_bounds(yoshi_translation);
- }
+ keep_in_bounds(cached_translation);
}
void