#include "lisp/lisp.hpp"
#include "lisp/writer.hpp"
#include "lisp/list_iterator.hpp"
+#include "scripting/camera.hpp"
+#include "scripting/wrapper_util.hpp"
#include "camera.hpp"
#include "player.hpp"
#include "tilemap.hpp"
#include "sector.hpp"
#include "main.hpp"
#include "object_factory.hpp"
+#include "msg.hpp"
+#include "path.hpp"
+#include "path_walker.hpp"
Camera::Camera(Sector* newsector)
- : sector(newsector), do_backscrolling(true), scrollchange(NONE),
- auto_idx(0), auto_t(0)
+ : sector(newsector), do_backscrolling(true), scrollchange(NONE)
{
mode = NORMAL;
}
{
}
+void
+Camera::expose(HSQUIRRELVM vm, int table_idx)
+{
+ Scripting::Camera* interface = new Scripting::Camera(this);
+ expose_object(vm, table_idx, interface, "Camera", true);
+}
+
+void
+Camera::unexpose(HSQUIRRELVM vm, int table_idx)
+{
+ Scripting::unexpose_object(vm, table_idx, "Camera");
+}
+
const Vector&
Camera::get_translation() const
{
do_backscrolling = true;
reader.get("backscrolling", do_backscrolling);
} else if(modename == "autoscroll") {
- printf("autoscroll.\n");
mode = AUTOSCROLL;
-
- const lisp::Lisp* path_lisp = reader.get_lisp("path");
- if(!path_lisp)
+
+ const lisp::Lisp* pathLisp = reader.get_lisp("path");
+ if(pathLisp == NULL)
throw std::runtime_error("No path specified in autoscroll camera.");
- lisp::ListIterator iter(path_lisp);
- float speed = .5;
- while(iter.next()) {
- if(iter.item() != "point") {
- std::cerr << "Warning: unknown token '" << iter.item()
- << "' in camera path.\n";
- continue;
- }
- const lisp::Lisp* point_lisp = iter.lisp();
-
- ScrollPoint point;
- if(!point_lisp->get("x", point.position.x) ||
- !point_lisp->get("y", point.position.y)) {
- throw std::runtime_error("x and y missing in point of camerapath");
- }
- point_lisp->get("speed", speed);
- point.speed = speed;
- scrollpoints.push_back(point);
- }
+ autoscroll_path.reset(new Path());
+ autoscroll_path->read(*pathLisp);
+ autoscroll_walker.reset(new PathWalker(autoscroll_path.get()));
} else if(modename == "manual") {
mode = MANUAL;
} else {
writer.write_bool("backscrolling", do_backscrolling);
} else if(mode == AUTOSCROLL) {
writer.write_string("mode", "autoscroll");
- writer.start_list("path");
- for(std::vector<ScrollPoint>::iterator i = scrollpoints.begin();
- i != scrollpoints.end(); ++i) {
- writer.start_list("point");
- writer.write_float("x", i->position.x);
- writer.write_float("y", i->position.y);
- writer.write_float("speed", i->speed);
- writer.end_list("point");
- }
-
- writer.end_list("path");
+ autoscroll_path->write(writer);
} else if(mode == MANUAL) {
writer.write_string("mode", "manual");
}
void
Camera::update_scroll_autoscroll(float elapsed_time)
{
- Player* player = sector->player;
-
+ Player* player = sector->player;
if(player->is_dying())
return;
- if(auto_t - elapsed_time >= 0) {
- translation += current_dir * elapsed_time;
- auto_t -= elapsed_time;
- } else {
- // do the rest of the old movement
- translation += current_dir * auto_t;
- elapsed_time -= auto_t;
- auto_t = 0;
-
- // construct path for next point
- if(auto_idx+1 >= scrollpoints.size()) {
- keep_in_bounds(translation);
- return;
- }
- Vector distance = scrollpoints[auto_idx+1].position
- - scrollpoints[auto_idx].position;
- current_dir = distance.unit() * scrollpoints[auto_idx].speed;
- auto_t = distance.norm() / scrollpoints[auto_idx].speed;
-
- // do movement for the remaining time
- translation += current_dir * elapsed_time;
- auto_t -= elapsed_time;
- auto_idx++;
- }
+ translation += autoscroll_walker->advance(elapsed_time);
keep_in_bounds(translation);
shake();
return;
}
- translation = (scroll_goal - scroll_from) * scroll_to_pos;
+ translation = scroll_from + (scroll_goal - scroll_from) * scroll_to_pos;
}