remove jam buildfiles, we're using cmake now and I don't want to maintain 2 buildsystems
[supertux.git] / src / object / camera.cpp
index ed81966..28eab99 100644 (file)
@@ -353,7 +353,33 @@ Camera::update_scroll_normal(float elapsed_time)
         player_pos.y - SCREEN_HEIGHT * (0.5f - halfsize));
   }
   if(ymode == 4) {
-    // TODO...
+    float upperend = SCREEN_WIDTH * config.edge_x;
+    float lowerend = SCREEN_WIDTH * (1 - config.edge_x);
+
+    if (player_delta.y < -EPSILON) {
+      // walking left
+      lookahead_pos -= player_delta.x * config.dynamic_speed_sm;
+
+      if(lookahead_pos > lowerend) {
+        lookahead_pos = lowerend;
+      }
+    } else if (player_delta.y > EPSILON) {
+      // walking right
+      lookahead_pos -= player_delta.y * config.dynamic_speed_sm;
+      if(lookahead_pos < upperend) {
+        lookahead_pos = upperend;
+      }
+    }
+
+    // adjust for level ends
+    if (player_pos.y < upperend) {
+      lookahead_pos = upperend;
+    }
+    if (player_pos.y > sector->get_width() - upperend) {
+      lookahead_pos = lowerend;
+    }
+
+    translation.y = player_pos.y - lookahead_pos;
   }
 
   if(ymode != 0 && config.clamp_y > 0) {
@@ -486,6 +512,12 @@ Camera::update_scroll_normal(float elapsed_time)
       }
     }
 
+    if(player->peeking_direction() == ::LEFT) {
+      lookahead_pos += config.max_speed_x * elapsed_time * 3.0f;
+    } else if(player->peeking_direction() == ::RIGHT) {
+      lookahead_pos -= config.max_speed_x * elapsed_time * 3.0f;
+    }
+
     // adjust for level ends
     if (player_pos.x < LEFTEND) {
       lookahead_pos = LEFTEND;
@@ -530,3 +562,9 @@ Camera::update_scroll_to(float elapsed_time)
 
   translation = scroll_from + (scroll_goal - scroll_from) * scroll_to_pos;
 }
+
+Vector
+Camera::get_center() const {
+  return translation + Vector(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
+}
+