#include "gameloop.h"
#include "app/globals.h"
#include "sector.h"
+#include "object_factory.h"
using namespace SuperTux;
/****** Vertical Scrolling part ******/
bool do_y_scrolling = true;
- if(player->dying || sector->solids->get_height() == 19)
+ if(player->is_dying() || sector->solids->get_height() == 19)
do_y_scrolling = false;
if(do_y_scrolling) {
{
Player* player = sector->player;
- if(player->dying)
+ if(player->is_dying())
return;
if(auto_t - elapsed_time >= 0) {
keep_in_bounds();
}
+