added a bell object which is a new better way to do reset points
[supertux.git] / src / object / camera.cpp
index b2f47ed..1b60386 100644 (file)
 #include <sstream>
 #include <cmath>
 
+#include "lisp/lisp.h"
+#include "lisp/writer.h"
+#include "lisp/list_iterator.h"
 #include "camera.h"
-#include "utils/lispreader.h"
-#include "utils/lispwriter.h"
 #include "player.h"
 #include "tilemap.h"
 #include "gameloop.h"
 #include "app/globals.h"
 #include "sector.h"
+#include "object_factory.h"
 
 using namespace SuperTux;
 
@@ -52,43 +54,42 @@ Camera::get_translation() const
 }
 
 void
-Camera::parse(LispReader& reader)
+Camera::parse(const lisp::Lisp& reader)
 {
   std::string modename;
   
-  reader.read_string("mode", modename);
+  reader.get("mode", modename);
   if(modename == "normal") {
     mode = NORMAL;
 
     do_backscrolling = true;
-    reader.read_bool("backscrolling", do_backscrolling);
+    reader.get("backscrolling", do_backscrolling);
   } else if(modename == "autoscroll") {
+    printf("autoscroll.\n");
     mode = AUTOSCROLL;
     
-    lisp_object_t* cur = 0;
-    reader.read_lisp("path", cur);
-    if(cur == 0) {
+    const lisp::Lisp* path_lisp = reader.get_lisp("path");
+    if(!path_lisp)
       throw std::runtime_error("No path specified in autoscroll camera.");
-    }
-    float speed = 50;
-    while(!lisp_nil_p(cur)) {
-      if(strcmp(lisp_symbol(lisp_car(lisp_car(cur))), "point") != 0) {
-        std::cerr << "Warning: unknown token in camera path.\n";
+
+    lisp::ListIterator iter(path_lisp);
+    float speed = .5;
+    while(iter.next()) {
+      if(iter.item() != "point") {
+        std::cerr << "Warning: unknown token '" << iter.item() 
+          << "' in camera path.\n";
         continue;
       }
-           
-      LispReader reader(lisp_cdr(lisp_car(cur)));
+      const lisp::Lisp* point_lisp = iter.lisp();
 
       ScrollPoint point;
-      if(!reader.read_float("x", point.position.x) ||
-         !reader.read_float("y", point.position.y)) {
+      if(!point_lisp->get("x", point.position.x) ||
+         !point_lisp->get("y", point.position.y)) {
         throw std::runtime_error("x and y missing in point of camerapath");
       }
-      reader.read_float("speed", speed);
+      point_lisp->get("speed", speed);
       point.speed = speed;
       scrollpoints.push_back(point);
-
-      cur = lisp_cdr(cur);
     }
   } else if(modename == "manual") {
     mode = MANUAL;
@@ -100,7 +101,7 @@ Camera::parse(LispReader& reader)
 }
 
 void
-Camera::write(LispWriter& writer)
+Camera::write(lisp::Writer& writer)
 {
   writer.start_list("camera");
   
@@ -177,7 +178,7 @@ Camera::scroll_normal(float elapsed_time)
   /****** Vertical Scrolling part ******/
   bool do_y_scrolling = true;
 
-  if(player->dying || sector->solids->get_height() == 19)
+  if(player->is_dying() || sector->solids->get_height() == 19)
     do_y_scrolling = false;
 
   if(do_y_scrolling) {
@@ -259,7 +260,7 @@ Camera::scroll_autoscroll(float elapsed_time)
 {
   Player* player = sector->player;
   
-  if(player->dying)
+  if(player->is_dying())
     return;
 
   if(auto_t - elapsed_time >= 0) {
@@ -289,3 +290,4 @@ Camera::scroll_autoscroll(float elapsed_time)
 
   keep_in_bounds();
 }
+