#include "moving_object.hpp"
#include "physic.hpp"
#include "sprite/sprite.hpp"
+#include "player_status.hpp"
-class Bullet : public MovingObject
+class Bullet : public MovingObject, private UsesPhysic
{
public:
- Bullet(const Vector& pos, float xm, int dir);
+ Bullet(const Vector& pos, float xm, int dir, BonusType type);
~Bullet();
-
+
void update(float elapsed_time);
void draw(DrawingContext& context);
void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
+ /**
+ * Makes bullet bounce off an object (that got hit).
+ * To be called by the collision handler of that object.
+ * Note that the @c hit parameter is filled in as perceived by the object, not by the bullet.
+ */
+ void ricochet(GameObject& other, const CollisionHit& hit);
+
+ BonusType get_type()
+ {
+ return type;
+ }
+
private:
int life_count;
- Physic physic;
std::auto_ptr<Sprite> sprite;
+ BonusType type;
};
#endif