float scroll_y =
Sector::current()->camera->get_translation().y;
if (get_pos().x < scroll_x ||
- get_pos().x > scroll_x + screen->w ||
+ get_pos().x > scroll_x + SCREEN_WIDTH ||
// get_pos().y < scroll_y ||
- get_pos().y > scroll_y + screen->h ||
+ get_pos().y > scroll_y + SCREEN_HEIGHT ||
life_count <= 0) {
remove_me();
return;
return FORCE_MOVE;
}
- // TODO kill badguys
return FORCE_MOVE;
}