// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#include <config.h>
#include <math.h>
-#include "bullet.h"
-#include "resources.h"
-#include "camera.h"
-#include "sector.h"
-#include "app/globals.h"
-#include "sprite/sprite_manager.h"
-#include "badguy/badguy.h"
+#include "bullet.hpp"
+#include "resources.hpp"
+#include "camera.hpp"
+#include "sector.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "main.hpp"
static const float BULLET_XM = 300;
static const float BULLET_STARTING_YM = 0;
}
void
-Bullet::action(float elapsed_time)
+Bullet::update(float elapsed_time)
{
if(kind == FIRE_BULLET) {
// @not completely framerate independant :-/