added a powerup object that can be placed in levels and represent various powerups...
[supertux.git] / src / object / block.h
index 43321f1..1650dbd 100644 (file)
@@ -33,7 +33,7 @@ public:
   ~Block();
 
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-  virtual void action(float elapsed_time);
+  virtual void update(float elapsed_time);
   virtual void draw(DrawingContext& context);
 
 protected: