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added a powerup object that can be placed in levels and represent various powerups...
[supertux.git]
/
src
/
object
/
block.h
diff --git
a/src/object/block.h
b/src/object/block.h
index
43321f1
..
1650dbd
100644
(file)
--- a/
src/object/block.h
+++ b/
src/object/block.h
@@
-33,7
+33,7
@@
public:
~Block();
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
- virtual void
action
(float elapsed_time);
+ virtual void
update
(float elapsed_time);
virtual void draw(DrawingContext& context);
protected: