restore trunk
[supertux.git] / src / object / block.cpp
index 4c34fd6..fd6e2fc 100644 (file)
@@ -32,6 +32,7 @@
 #include "video/drawing_context.hpp"
 #include "lisp/lisp.hpp"
 #include "gameobjs.hpp"
+#include "portable.hpp"
 #include "specialriser.hpp"
 #include "growup.hpp"
 #include "flower.hpp"
 #include "object_factory.hpp"
 #include "lisp/list_iterator.hpp"
 #include "object_factory.hpp"
+#include "level.hpp"
 
-static const float BOUNCY_BRICK_MAX_OFFSET=8;
-static const float BOUNCY_BRICK_SPEED=90;
-static const float EPSILON = .0001;
+static const float BOUNCY_BRICK_MAX_OFFSET = 8;
+static const float BOUNCY_BRICK_SPEED = 90;
+static const float EPSILON = .0001f;
 
 Block::Block(Sprite* newsprite)
-  : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
+  : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0)
 {
-  bbox.set_size(32, 32.1);
+  bbox.set_size(32, 32.1f);
   set_group(COLGROUP_STATIC);
   sound_manager->preload("sounds/upgrade.wav");
   sound_manager->preload("sounds/brick.wav");
@@ -72,15 +74,25 @@ Block::collision(GameObject& other, const CollisionHit& )
     }
   }
 
-  if(bouncing) {
+  // only interact with other objects if...
+  //   1) we are bouncing
+  // and
+  //   2) the object is not portable (either never or not currently)
+  Portable* portable = dynamic_cast<Portable*> (&other);
+  if(bouncing && (portable == 0 || (!portable->is_portable()))) {
+
+    // Badguys get killed
     BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
     if(badguy) {
       badguy->kill_fall();
     }
+
+    // Coins get collected
     Coin* coin = dynamic_cast<Coin*> (&other);
     if(coin) {
       coin->collect();
     }
+
   }
 
   return SOLID;
@@ -222,6 +234,13 @@ BonusBlock::collision(GameObject& other, const CollisionHit& hit){
         try_open();
       }
     }
+    Portable* portable = dynamic_cast<Portable*> (&other);
+    if(portable) {
+      MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+      if(moving->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+        try_open();
+      }
+    }
     return Block::collision(other, hit);
 }
 
@@ -243,6 +262,7 @@ BonusBlock::try_open()
     case CONTENT_COIN:
       Sector::current()->add_object(new BouncyCoin(get_pos()));
       player.get_status()->add_coins(1);
+      Sector::current()->get_level()->stats.coins++;
       break;
 
     case CONTENT_FIREGROW:
@@ -342,6 +362,13 @@ Brick::collision(GameObject& other, const CollisionHit& hit){
         try_break(false);
       }
     }
+    Portable* portable = dynamic_cast<Portable*> (&other);
+    if(portable) {
+      MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+      if(moving->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+        try_break();
+      }
+    }
    return Block::collision(other, hit);
 }