#include "object_factory.hpp"
#include "lisp/list_iterator.hpp"
#include "object_factory.hpp"
+#include "level.hpp"
static const float BOUNCY_BRICK_MAX_OFFSET = 8;
static const float BOUNCY_BRICK_SPEED = 90;
case CONTENT_COIN:
Sector::current()->add_object(new BouncyCoin(get_pos()));
player.get_status()->add_coins(1);
+ Sector::current()->get_level()->stats.coins++;
break;
case CONTENT_FIREGROW: