BonusBlock::BonusBlock(const Vector& pos, int data) :
Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ contents(),
object(0)
{
bbox.set_pos(pos);
}
BonusBlock::BonusBlock(const Reader& lisp) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite"))
+ Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ contents(),
+ object(0)
{
Vector pos;