BonusBlock::try_open()
{
if(sprite->get_action_name() == "empty") {
- sound_manager->play("sounds/brick.wav");
+ sound_manager->play("sounds/brick.ogg");
return;
}
get_pos(), new Flower(Flower::FIREFLOWER));
sector->add_object(riser);
}
- sound_manager->play("sounds/upgrade.wav");
+ sound_manager->play("sounds/upgrade.ogg");
break;
case CONTENT_ICEGROW:
get_pos(), new Flower(Flower::ICEFLOWER));
sector->add_object(riser);
}
- sound_manager->play("sounds/upgrade.wav");
+ sound_manager->play("sounds/upgrade.ogg");
break;
case CONTENT_STAR:
SpecialRiser* riser = new SpecialRiser(get_pos(), object);
object = 0;
sector->add_object(riser);
- sound_manager->play("sounds/upgrade.wav");
+ sound_manager->play("sounds/upgrade.ogg");
break;
//default:
if(sprite->get_action_name() == "empty")
return;
- sound_manager->play("sounds/brick.wav");
+ sound_manager->play("sounds/brick.ogg");
Sector* sector = Sector::current();
Player& player = *(sector->player);
if(coin_counter > 0) {