switch(contents) {
case CONTENT_COIN:
Sector::current()->add_object(new BouncyCoin(get_pos()));
- player.get_status()->incCoins();
+ player.get_status()->add_coins(1);
break;
case CONTENT_FIREGROW:
if(coin_counter > 0) {
sector->add_object(new BouncyCoin(get_pos()));
coin_counter--;
- player.get_status()->incCoins();
+ player.get_status()->add_coins(1);
if(coin_counter == 0)
sprite->set_action("empty");
start_bounce();