#include <config.h>
#include "block.hpp"
+
#include "log.hpp"
#include <stdexcept>
-#include "resources.hpp"
+#include "audio/sound_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "constants.hpp"
+#include "coin.hpp"
+#include "flower.hpp"
+#include "gameobjs.hpp"
+#include "growup.hpp"
+#include "level.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "moving_object.hpp"
+#include "object_factory.hpp"
+#include "oneup.hpp"
#include "player.hpp"
+#include "portable.hpp"
#include "sector.hpp"
+#include "specialriser.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "gameobjs.hpp"
-#include "portable.hpp"
-#include "specialriser.hpp"
-#include "growup.hpp"
-#include "flower.hpp"
-#include "oneup.hpp"
#include "star.hpp"
-#include "player_status.hpp"
-#include "badguy/badguy.hpp"
-#include "coin.hpp"
-#include "object_factory.hpp"
-#include "lisp/list_iterator.hpp"
-#include "object_factory.hpp"
-#include "level.hpp"
static const float BOUNCY_BRICK_MAX_OFFSET = 8;
static const float BOUNCY_BRICK_SPEED = 90;
static const float BUMP_ROTATION_ANGLE = 10;
Block::Block(Sprite* newsprite)
- : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0)
+ : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0), original_y(-1)
{
bbox.set_size(32, 32.1f);
set_group(COLGROUP_STATIC);
{
Player* player = dynamic_cast<Player*> (&other);
if(player) {
- if(player->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+ if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
hit(*player);
}
}
// only interact with other objects if...
// 1) we are bouncing
- // and
// 2) the object is not portable (either never or not currently)
+ // 3) the object is being hit from below (baguys don't get killed for activating boxes)
Portable* portable = dynamic_cast<Portable*> (&other);
- if(bouncing && (portable == 0 || (!portable->is_portable()))) {
+ MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+ bool is_portable = ((portable != 0) && portable->is_portable());
+ bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA)));
+ if(bouncing && !is_portable && hit_mo_from_below) {
// Badguys get killed
BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
if(coin) {
coin->collect();
}
+
+ //Eggs get jumped
+ GrowUp* growup = dynamic_cast<GrowUp*> (&other);
+ if(growup) {
+ growup->do_jump();
+ }
}
}
void
-Block::start_bounce(float center_of_hitter)
+Block::start_bounce(GameObject* hitter)
{
- original_y = bbox.p1.y;
+ if(original_y == -1){
+ original_y = bbox.p1.y;
+ }
bouncing = true;
bounce_dir = -BOUNCY_BRICK_SPEED;
bounce_offset = 0;
- float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
- sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
+ MovingObject* hitter_mo = dynamic_cast<MovingObject*>(hitter);
+ if (hitter_mo) {
+ float center_of_hitter = hitter_mo->get_bbox().get_middle().x;
+ float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
+ sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
+ }
}
void
-Block::start_break(float center_of_hitter)
+Block::start_break(GameObject* hitter)
{
- start_bounce(center_of_hitter);
+ start_bounce(hitter);
breaking = true;
}
if(badguy) {
// hit contains no information for collisions with blocks.
// Badguy's bottom has to be below the top of the bonusblock
- // +7 is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0) ){
+ // SHIFT_DELTA is required to slide over one tile gaps.
+ if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA) ){
try_open();
}
}
Portable* portable = dynamic_cast<Portable*> (&other);
if(portable) {
MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+ if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
try_open();
}
}
break;
}
- start_bounce(player.get_bbox().get_middle().x);
+ start_bounce(&player);
sprite->set_action("empty");
}
if(badguy) {
// hit contains no information for collisions with blocks.
// Badguy's bottom has to be below the top of the brick
- // +7 is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + 7.0 ) ){
+ // SHIFT_DELTA is required to slide over one tile gaps.
+ if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
try_break();
}
}
Portable* portable = dynamic_cast<Portable*> (&other);
if(portable) {
MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - 7.0) {
+ if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
try_break();
}
}
player_one.get_status()->add_coins(1);
if(coin_counter == 0)
sprite->set_action("empty");
- start_bounce(player->get_bbox().get_middle().x);
+ start_bounce(player);
} else if(breakable) {
if(player){
if(player->is_big()){
- start_break(player->get_bbox().get_middle().x);
+ start_break(player);
return;
} else {
- start_bounce(player->get_bbox().get_middle().x);
+ start_bounce(player);
return;
}
}