added trigger to display (and later count) secret areas
[supertux.git] / src / object / block.cpp
index ba79474..3404883 100644 (file)
@@ -47,7 +47,6 @@ Block::collision(GameObject& other, const CollisionHit& hitdata)
   // collided from below?
   if(hitdata.normal.x == 0 && hitdata.normal.y < 0
       && player->get_movement().y < 0) {
-    printf("hit.\n");
     hit(*player);
   }