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added trigger to display (and later count) secret areas
[supertux.git]
/
src
/
object
/
block.cpp
diff --git
a/src/object/block.cpp
b/src/object/block.cpp
index
ba79474
..
3404883
100644
(file)
--- a/
src/object/block.cpp
+++ b/
src/object/block.cpp
@@
-47,7
+47,6
@@
Block::collision(GameObject& other, const CollisionHit& hitdata)
// collided from below?
if(hitdata.normal.x == 0 && hitdata.normal.y < 0
&& player->get_movement().y < 0) {
- printf("hit.\n");
hit(*player);
}