* Add Airship (regular above-ground theme) and Battle (castle/boss theme) music court...
[supertux.git] / src / object / block.cpp
index 82f3104..2170964 100644 (file)
@@ -1,7 +1,7 @@
 //  $Id$
-// 
+//
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include "block.hpp"
+
 #include "log.hpp"
 
 #include <stdexcept>
 
-#include "resources.hpp"
+#include "audio/sound_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "constants.hpp"
+#include "coin.hpp"
+#include "flower.hpp"
+#include "gameobjs.hpp"
+#include "growup.hpp"
+#include "level.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "moving_object.hpp"
+#include "object_factory.hpp"
+#include "oneup.hpp"
 #include "player.hpp"
+#include "portable.hpp"
 #include "sector.hpp"
+#include "specialriser.hpp"
 #include "sprite/sprite.hpp"
 #include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
-#include "lisp/lisp.hpp"
-#include "gameobjs.hpp"
-#include "specialriser.hpp"
-#include "growup.hpp"
-#include "flower.hpp"
-#include "oneup.hpp"
 #include "star.hpp"
-#include "player_status.hpp"
-#include "badguy/badguy.hpp"
-#include "coin.hpp"
-#include "object_factory.hpp"
-#include "lisp/list_iterator.hpp"
-#include "object_factory.hpp"
 
-static const float BOUNCY_BRICK_MAX_OFFSET=8;
-static const float BOUNCY_BRICK_SPEED=90;
-static const float EPSILON = .0001;
+static const float BOUNCY_BRICK_MAX_OFFSET = 8;
+static const float BOUNCY_BRICK_SPEED = 90;
+static const float EPSILON = .0001f;
+static const float BUMP_ROTATION_ANGLE = 10;
 
 Block::Block(Sprite* newsprite)
-  : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
+  : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0), original_y(-1)
 {
-  bbox.set_size(32, 32.1);
+  bbox.set_size(32, 32.1f);
   set_group(COLGROUP_STATIC);
-  flags |= FLAG_SOLID;
+  sound_manager->preload("sounds/upgrade.wav");
+  sound_manager->preload("sounds/brick.wav");
 }
 
 Block::~Block()
@@ -62,28 +66,46 @@ Block::~Block()
 }
 
 HitResponse
-Block::collision(GameObject& other, const CollisionHit& hitdata)
+Block::collision(GameObject& other, const CollisionHit& )
 {
   Player* player = dynamic_cast<Player*> (&other);
   if(player) {
-    // collided from below?
-    if(hitdata.normal.x == 0 && hitdata.normal.y < 0) {
+    if(player->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
       hit(*player);
     }
   }
 
-  if(bouncing) {
+  // only interact with other objects if...
+  //   1) we are bouncing
+  //   2) the object is not portable (either never or not currently)
+  //   3) the object is being hit from below (baguys don't get killed for activating boxes)
+  Portable* portable = dynamic_cast<Portable*> (&other);
+  MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+  bool is_portable = ((portable != 0) && portable->is_portable());
+  bool hit_mo_from_below = ((moving_object == 0) || (moving_object->get_bbox().get_bottom() < (get_bbox().get_top() + SHIFT_DELTA)));
+  if(bouncing && !is_portable && hit_mo_from_below) {
+
+    // Badguys get killed
     BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
     if(badguy) {
       badguy->kill_fall();
     }
+
+    // Coins get collected
     Coin* coin = dynamic_cast<Coin*> (&other);
     if(coin) {
       coin->collect();
     }
+    
+    //Eggs get jumped
+    GrowUp* growup = dynamic_cast<GrowUp*> (&other);
+    if(growup) {
+      growup->do_jump();
+    }
+
   }
 
-  return FORCE_MOVE;
+  return SOLID;
 }
 
 void
@@ -91,15 +113,19 @@ Block::update(float elapsed_time)
 {
   if(!bouncing)
     return;
-  
+
   float offset = original_y - get_pos().y;
   if(offset > BOUNCY_BRICK_MAX_OFFSET) {
     bounce_dir = BOUNCY_BRICK_SPEED;
     movement = Vector(0, bounce_dir * elapsed_time);
+    if(breaking){
+      break_me();
+    }
   } else if(offset < BOUNCY_BRICK_SPEED * elapsed_time && bounce_dir > 0) {
     movement = Vector(0, offset);
     bounce_dir = 0;
     bouncing = false;
+    sprite->set_angle(0);
   } else {
     movement = Vector(0, bounce_dir * elapsed_time);
   }
@@ -112,12 +138,28 @@ Block::draw(DrawingContext& context)
 }
 
 void
-Block::start_bounce()
+Block::start_bounce(GameObject* hitter)
 {
-  original_y = bbox.p1.y;
+  if(original_y == -1){
+    original_y = bbox.p1.y;
+  }
   bouncing = true;
   bounce_dir = -BOUNCY_BRICK_SPEED;
   bounce_offset = 0;
+
+  MovingObject* hitter_mo = dynamic_cast<MovingObject*>(hitter);
+  if (hitter_mo) {
+    float center_of_hitter = hitter_mo->get_bbox().get_middle().x;
+    float offset = (get_bbox().get_middle().x - center_of_hitter)*2 / get_bbox().get_width();
+    sprite->set_angle(BUMP_ROTATION_ANGLE*offset);
+  }
+}
+
+void
+Block::start_break(GameObject* hitter)
+{
+  start_bounce(hitter);
+  breaking = true;
 }
 
 //---------------------------------------------------------------------------
@@ -137,7 +179,7 @@ BonusBlock::BonusBlock(const Vector& pos, int data)
       log_warning << "Invalid box contents" << std::endl;
       contents = CONTENT_COIN;
       break;
-  }          
+  }
 }
 
 BonusBlock::BonusBlock(const lisp::Lisp& lisp)
@@ -181,12 +223,12 @@ BonusBlock::BonusBlock(const lisp::Lisp& lisp)
       } else {
         log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
       }
-    }  
+    }
   }
 
   if(contents == CONTENT_CUSTOM && object == 0)
     throw std::runtime_error("Need to specify content object for custom block");
-  
+
   bbox.set_pos(pos);
 }
 
@@ -201,29 +243,61 @@ BonusBlock::hit(Player& )
   try_open();
 }
 
+HitResponse
+BonusBlock::collision(GameObject& other, const CollisionHit& hit){
+
+    Player* player = dynamic_cast<Player*> (&other);
+    if (player) {
+      if (player->does_buttjump) try_open();
+    }
+
+    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+    if(badguy) {
+      // hit contains no information for collisions with blocks.
+      // Badguy's bottom has to be below the top of the block
+      // SHIFT_DELTA is required to slide over one tile gaps.
+      if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
+        try_open();
+      }
+    }
+    Portable* portable = dynamic_cast<Portable*> (&other);
+    if(portable) {
+      MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+      if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
+        try_open();
+      }
+    }
+   return Block::collision(other, hit);
+}
+
 void
 BonusBlock::try_open()
 {
-  if(sprite->get_action_name() == "empty") {
+  if(sprite->get_action() == "empty") {
     sound_manager->play("sounds/brick.wav");
     return;
   }
-  
+
   Sector* sector = Sector::current();
+  assert(sector);
+  assert(sector->player);
   Player& player = *(sector->player);
+  Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
   switch(contents) {
     case CONTENT_COIN:
-      Sector::current()->add_object(new BouncyCoin(get_pos()));
-      player.get_status()->incCoins();
+      Sector::current()->add_object(new BouncyCoin(get_pos(), true));
+      player.get_status()->add_coins(1);
+      Sector::current()->get_level()->stats.coins++;
       break;
 
     case CONTENT_FIREGROW:
       if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp());
+        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
         sector->add_object(riser);
       } else {
         SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(Flower::FIREFLOWER));
+            get_pos(), new Flower(FIRE_BONUS));
         sector->add_object(riser);
       }
       sound_manager->play("sounds/upgrade.wav");
@@ -231,22 +305,22 @@ BonusBlock::try_open()
 
     case CONTENT_ICEGROW:
       if(player.get_status()->bonus == NO_BONUS) {
-        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp());
-        sector->add_object(riser);                                            
+        SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
+        sector->add_object(riser);
       } else {
         SpecialRiser* riser = new SpecialRiser(
-            get_pos(), new Flower(Flower::ICEFLOWER));
+            get_pos(), new Flower(ICE_BONUS));
         sector->add_object(riser);
-      }      
+      }
       sound_manager->play("sounds/upgrade.wav");
       break;
 
     case CONTENT_STAR:
-      sector->add_object(new Star(get_pos() + Vector(0, -32)));
+      sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
       break;
 
     case CONTENT_1UP:
-      sector->add_object(new OneUp(get_pos()));
+      sector->add_object(new OneUp(get_pos(), direction));
       break;
 
     case CONTENT_CUSTOM:
@@ -255,15 +329,30 @@ BonusBlock::try_open()
       sector->add_object(riser);
       sound_manager->play("sounds/upgrade.wav");
       break;
-
-    //default:
-      //assert(false);
   }
 
-  start_bounce();
+  start_bounce(&player);
   sprite->set_action("empty");
 }
 
+void
+Block::break_me()
+{
+  Sector* sector = Sector::current();
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
+        Vector(-150, -300)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
+        Vector(100, -400)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
+        Vector(150, -300)));
+  remove_me();
+}
+
 IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
 
 //---------------------------------------------------------------------------
@@ -280,50 +369,69 @@ Brick::Brick(const Vector& pos, int data)
 }
 
 void
-Brick::hit(Player& )
+Brick::hit(Player& player)
 {
-  if(sprite->get_action_name() == "empty")
+  if(sprite->get_action() == "empty")
     return;
-  
-  try_break(true);
+
+  try_break(&player);
+}
+
+HitResponse
+Brick::collision(GameObject& other, const CollisionHit& hit){
+
+    Player* player = dynamic_cast<Player*> (&other);
+    if (player) {
+      if (player->does_buttjump) try_break();
+    }
+
+    BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+    if(badguy) {
+      // hit contains no information for collisions with blocks.
+      // Badguy's bottom has to be below the top of the brick
+      // SHIFT_DELTA is required to slide over one tile gaps.
+      if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
+        try_break();
+      }
+    }
+    Portable* portable = dynamic_cast<Portable*> (&other);
+    if(portable) {
+      MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+      if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
+        try_break();
+      }
+    }
+   return Block::collision(other, hit);
 }
 
 void
-Brick::try_break(bool playerhit)
+Brick::try_break(Player* player)
 {
-  if(sprite->get_action_name() == "empty")
+  if(sprite->get_action() == "empty")
     return;
-  
+
   sound_manager->play("sounds/brick.wav");
   Sector* sector = Sector::current();
-  Player& player = *(sector->player);
+  Player& player_one = *(sector->player);
   if(coin_counter > 0) {
-    sector->add_object(new BouncyCoin(get_pos()));
+    sector->add_object(new BouncyCoin(get_pos(),true));
     coin_counter--;
-    player.get_status()->incCoins();
+    player_one.get_status()->add_coins(1);
     if(coin_counter == 0)
       sprite->set_action("empty");
-    start_bounce();
+    start_bounce(player);
   } else if(breakable) {
-    if(playerhit && !player.is_big()) {
-      start_bounce();
-      return;
+    if(player){
+      if(player->is_big()){
+        start_break(player);
+        return;
+      } else {
+        start_bounce(player);
+        return;
+      }
     }
-
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
-          Vector(-150, -300)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
-          Vector(100, -400)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
-          Vector(150, -300)));
-    remove_me();
+   break_me();
   }
 }
 
 //IMPLEMENT_FACTORY(Brick, "brick");
-