Make Tux run automatically. As before, if he is carrying something Tux
[supertux.git] / src / object / block.cpp
index 4bd1409..0f999ae 100644 (file)
@@ -49,11 +49,10 @@ static const float BOUNCY_BRICK_SPEED=90;
 static const float EPSILON = .0001;
 
 Block::Block(Sprite* newsprite)
-  : sprite(newsprite), bouncing(false), bounce_dir(0), bounce_offset(0)
+  : sprite(newsprite), bouncing(false), breaking(false), bounce_dir(0), bounce_offset(0)
 {
   bbox.set_size(32, 32.1);
   set_group(COLGROUP_STATIC);
-  flags |= FLAG_SOLID;
   sound_manager->preload("sounds/upgrade.wav");
   sound_manager->preload("sounds/brick.wav");
 }
@@ -97,6 +96,9 @@ Block::update(float elapsed_time)
   if(offset > BOUNCY_BRICK_MAX_OFFSET) {
     bounce_dir = BOUNCY_BRICK_SPEED;
     movement = Vector(0, bounce_dir * elapsed_time);
+    if(breaking){
+      break_me();
+    }
   } else if(offset < BOUNCY_BRICK_SPEED * elapsed_time && bounce_dir > 0) {
     movement = Vector(0, offset);
     bounce_dir = 0;
@@ -121,6 +123,13 @@ Block::start_bounce()
   bounce_offset = 0;
 }
 
+void
+Block::start_break()
+{
+  start_bounce();
+  breaking = true;
+}
+
 //---------------------------------------------------------------------------
 
 BonusBlock::BonusBlock(const Vector& pos, int data)
@@ -280,6 +289,24 @@ BonusBlock::try_open()
   sprite->set_action("empty");
 }
 
+void
+Block::break_me()
+{
+  Sector* sector = Sector::current();
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
+        Vector(-150, -300)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
+        Vector(100, -400)));
+  sector->add_object(
+      new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
+        Vector(150, -300)));
+  remove_me();
+}
+
 IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
 
 //---------------------------------------------------------------------------
@@ -335,23 +362,16 @@ Brick::try_break(bool playerhit)
       sprite->set_action("empty");
     start_bounce();
   } else if(breakable) {
-    if(playerhit && !player.is_big()) {
-      start_bounce();
-      return;
+    if(playerhit){
+      if(player.is_big()){
+        start_break();
+        return;
+      } else {
+        start_bounce();
+        return;
+      }
     }
-
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos(), Vector(-100, -400)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(0, 16),
-          Vector(-150, -300)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 0),
-          Vector(100, -400)));
-    sector->add_object(
-        new BrokenBrick(new Sprite(*sprite), get_pos() + Vector(16, 16),
-          Vector(150, -300)));
-    remove_me();
+   break_me();
   }
 }