MovingSprite(reader, LAYER_OBJECTS, COLGROUP_STATIC),
master(0),
slave(0),
+ center(),
radius(128),
angle(0),
angular_speed(0),
+ contacts(),
momentum(0)
{
center = get_pos();
radius(master->radius),
angle(master->angle + M_PI),
angular_speed(0),
+ contacts(),
momentum(0)
{
set_pos(get_pos() + Vector(master->get_bbox().get_width(), 0));