+// $Id$
+//
+// SuperTux
+// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef __BELL_H__
#define __BELL_H__
#include "lisp/lisp.h"
-#include "special/moving_object.h"
-#include "special/sprite.h"
+#include "moving_object.h"
+#include "sprite/sprite.h"
#include "serializable.h"
-using namespace SuperTux;
-
/**
* A bell: When tux touches it, it begins ringing and you will respawn at this
* position.
~Bell();
void write(lisp::Writer& writer);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);