// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
#ifndef __BELL_H__
#define __BELL_H__
#include "sprite/sprite.h"
#include "serializable.h"
-using namespace SuperTux;
-
/**
* A bell: When tux touches it, it begins ringing and you will respawn at this
* position.
~Bell();
void write(lisp::Writer& writer);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void draw(DrawingContext& context);
HitResponse collision(GameObject& other, const CollisionHit& hit);